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== L'article == //publié en partie sur [https://www.invisibleoranges.com/naive-magic-pixelated-dungeons/ https://www.invisibleoranges.com/naive-magic-pixelated-dungeons/] le 20/05/2022. Je n'ai placé ici que ce qui concerne Garvalf, mais la page d'origine présente également d'autres artistes notables.// During its revival, Dungeon Synth lived on social media and forums. Whether Facebook, Reddit, fan made blogs, or unaffiliated forums, the heart of the genre is connected through the internet. Here, artists and fans promoted music, archived history, and discussed the future of the sound. This was a crucible of experimentation which led to artists hearing a new sound, trying it for themselves and then recording a record, putting it on Bandcamp and then linking it on social media. This cycle of inspiration and mimicry led to small waves of sound that would perpetuate itself. A small wave of dungeon chip would be heard in 2018 but before that, a few artists would meet and discuss their music on [these forums https://dungeonsynth.proboards.com/thread/222/garvalfs-chiptune-electronic-music]. The manifesto on the bottom of the 2015 release by French artist Garvalf was very clear in its declaration of a style: "Louder than Death Metal, rawer than Black Metal, darker than Chiptune, here is the One Myth album, composed entirely for Sinclair ZX Spectrum beeper." This statement was a deliberate combination of dungeon synth and chiptune made with intent in mind to mimic the sound of early video games. Though almost entirely lost to history, Garvalf and their early work was very vocal in its intent to combine the two genres even though many if not any were doing the same thing. "I've started music by creating metal," Garvalf recalls "by combining synth and guitars which was quite natural and un-original at that time. I have a solid background and interest in black metal music. I discovered GoatTracker around 2003 or 2005 and I've started to compose music with it. Since it was difficult for me at that time to work with guitars, it was easier to use a tracker, and I was also much attracted to the SID Chip sound (Commodore 64). So in the 2000s I was really going toward the direction of ancient music + chiptune at that moment." Garvalf would continue illuminating his early work with dungeon synth and chiptune in 2000's by discussing the creation of his website: "We created in the past several tunes in the medieval / renaissance mood. They were composed on real instruments and / or synths. We've just transcribed some of them using trackers software, longing for the sound we heard on computers from our childhood." When asked about the inspirations for this early experiments, Garvalf recalls "I was much inspired by the black metal intros and mood of that time, or even artists which defined the DS genre later (such as Summoning, Burzum, Mortiis), but some Atari ST, Amiga or Amstrad games had also such inspiring sounds, back from the 1989 era, with Stormlord, Iron Lord, Les voyageurs du Temps, Shadow of the Beast, Targhan, Heroes of the Lance, Powermonger, Ultima IV, and Wizardry (from 1985, composed by Graham Jarvis & Rob Hartshorne)" Garvalf still maintains the website from 2003 which houses many dungeon synth and chiptune streams which are a testament to not only an internet that is no longer used but also the nascent dungeon synth sound before its revival in the 2010s. One Myth's release in 2015 might have been the first release shared with a greater audience but the combination of chipsounds and the primordial beginnings of dungeon synth can be still streamed on this website.
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