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== English == **One Myth has an abrasive sound and on the Bandcamp Page you introduced as "Louder than Death Metal, rawer than Black Metal, darker than Chiptune, here is the "One Myth" album, composed entirely for Sinclair ZX Spectrum beeper." Was your intention to be abrasive with the sound.** The ZX Spectrum beeper is indeed very abrasive. 1bit music has few sound subtilities because of the way it is made (1 or 0). It would have been difficult NOT to sound raw with this release. I was inspired by "dat fuzz" from Irrlicht Project, a masterpiece not classified as DS but with some DS feeling in it. Irrlicht Project is also responsible for having created several sound engines used into my album, so I owe him some parts of this album creation processus. I don't exactly remember how or why I labelled the "One Myth" album as DS either, to be honest the thematics are not especially DS in spirit (except maybe for the cover which I've drawn in pixel art), and some drum patterns and rythms are more traditional metal in essence. But indeed some tunes could pass as raw DS, so I suppose this album might fit into the large DS family. **By all accounts, One Myth is one of the first full length DS Chiptune records. What led you to combine chip tune, DS and black metal ?** I've started music by creating Metal, combining synth and guitars (which was quite natural and un-original at that time). So I have a solid background and interest in black metal music. I've also created around 1996 a black metal demo with some synth intro, which was typically what would become DS later. Some chiptune musics have on contrary a joyful and blippy sound, which is not exactly what I had in mind with the 1-bit music I could create with the ZX Spectrum. **How do you think people liked your first records?** 1-bit music is quite a niche scene, but the album was pretty well received, and I've discovered later some people from the DS scene also enjoyed it. **Were you making Chiptune before this?** Out of curiosity, I've looked at the archive.org of my own website, garvalf.online.fr, and discovered (I have a bad memory) that I've started it in 2003! https://web.archive.org/web/20030715000000*/http://garvalf.online.fr/ I've discovered goattracker around 2003 or 2005 and I've started to compose music with it. Since it was difficult for me at that time to work with guitars, it was easier to use tracker, and I was also much attracted to the SID Chip sound (Commodore 64). I had also created some more traditional soundtracker tunes earlier, around 1995, with Impulse Tracker and sound samples. So in the 2000s I was really going toward the direction of ancient music + chiptune at that moment. I wrote on the first version of the website: "We created in the past several tunes in the medieval / renaissance mood. They were composed on real instruments and / or synths. We've just transcribed some of them using trackers software, longing for the sound we heard on computers from our childhood" I was much inspired by the black metal intros and mood of that time, or even artists which defined the DS genre later (such as Summoning, Burzum, Mortiis), but some Atari ST, Amiga or Amstrad games had also such inspiring sounds, back from the 1989 era, with Stormlord, Iron Lord, Les voyageurs du Temps, Shadow of the Beast, Targhan, Heroes of the Lance, Powermonger, Ultima IV, Wizardry (from 1985, composed by Graham Jarvis & Rob Hartshorne) ... I suppose one of the first composition in this mood was this one, which is pretty DS in this aspect: http://garvalf.online.fr/play.php?tune=garvalf_-_sid_-_htetour.ogg&title=La+plus+haute+tour **What is your relationship with video games and more broadly tabletop games?** I've played video and tabletop games when I was younger. I still enjoy tabletop RPG, but I can't really find players around my place now. Also time flies and we don't already devote the necessary time for this activity. I hope nevertheless to play more RPG in the future. I enjoy playing some video games, but for this too time is limited. I feel like I'm more interested into the history of video games, and playing again some of their music, rather than playing a game for the sake of completing it. I also enjoy to discover some old games I've missed when they were released. As explained into the previous answer, some video game musics inspired me much. **Your recent work is melodic. Do you think DS Chipnoise was a phase or something you had to work through?** It could be seen as a phase, but I suppose it's not. I still compose chiptune, even if I haven't made a full album of this. I regularly submit entries to Battle of the Bits, even if at the moment most tracks are from more advanced chips (yamaha FM, like on Sega Mastersystem, or MT-32 midi). I plan to release soon an album centered on the AY chip (used on Amstrad / Atari ST / ZX spectrum 128 when it wasn't beeping), and I wanted to remove the rythmic parts to make it more DS, but since it didn't fit I'll probably keep them into their original version. There are still some fields to explore, in 2020 I've "recycled" an old DS tune (which I've also released later into my latest "Corps Célestes" album) and I've converted it from midi into the MML format: https://www.youtube.com/watch?v=FPUAUxfS40E&ab_channel=Garvalf This year I've worked with an Atari demo maker and we've released some tracks which also could perfectly fits into some DS chip album: https://www.youtube.com/watch?v=8fIp1nBikZw&ab_channel=p%C3%A9p%C3%A9 Again, some tracks were converted from the Corps Célestes album, from midi into the Arkos Tracker, especially for this release. This is probably my most Chiptune + DS work so far. About the noise, I will definitely make more noisy stuff in the future! Maybe not with soundchip / chiptunes, but rather with fuzz pedal, homemade boxes and synth... **Thanks again for answering these questions. I like to do DS roundups but then i also like to do histories of styles for a greater audience.** thank you for your interesting questions!
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